The only thing that you'll want to make sure of is that all of your paths connect realistically you don't want your Sims wandering off into the map without a way to return home. The Create a World tool provides for everything from dirt roads and sidewalks to bridges and highways, all of which can be run over or through environments. While this can be used to establish boundaries, you'll also need to establish where your characters can move in your community with the use of roads, intersections and other pathways. This is done with the use of masks, so creators can dictate just how far Sims can travel in the world or where they can actively go. Once you've established your maps, you'll want to establish where things can and can't go, such as the camera to help determine the edge of a map. While seeing your cheeks turn into hilltops or your smile into a small lake could be disconcerting, it does allow you to place a personal stamp on your maps. For example, I was shown a headshot taken with a webcam that was instantly turned into an environment. Speaking of textures, Create a World will allow you to import just about any created texture from external paint programs the tool accepts black and white 16-bit png or targa files, and can automatically process these textures. You can also create customized brush settings for textures so you can easily re-use these elements over and over again. For example, you can establish separate layers for objects so that your work on valleys doesn't affect other environmental textures. What if you made you own lunar landscape for your Sims? In fact, if you've got any kind of paint program experience, the creative options available to you expand greatly. You can also use an external paint program such as Photoshop to boost your library significantly. Coincidentally, if you happen to have both the Sims 3 and World Adventures installed, you can immediately pull any objects used within the game and expansion pack for your map. However, just because you select one of these doesn't mean that you're locked into these textures you'll be able to select and combine any one of these to create the textures you want with the included pull down menus, which comes stocked with a large library of files that can be used. This can be useful if you want to automatically have the program auto-paint some environmental objects like mountains. You'll also need to pick whether the environment for your map is either a lush or a desert terrain, which will change the base palette for your textures. All of these features are just a paintbrush away, and creators can manipulate elements like the number and steepness of a mountain range or valley with a simple click and drag of the mouse. Once the size is selected, players will need to select different environmental features, such as the height of the world from one of three separate levels, which determines just how high mountains and valleys can be. Any power of two in between these numbers can be created as well. For one thing, players will need to determine the size of map that you'd like to create: the smallest map size that Create a World will support is 256x256, while the largest is 2048x2048. There are a variety of elements that players will initially need to determine when building a new community map. From here, players can use the considerable tools to design whatever comes to mind. Looking for more than Sunset Valley or Riverview? At first, when you create a new map, you're presented with a blank canvas surrounded by ocean. Best of all, avid Sims players won't need a programming or scripting background to make new maps instead, if you've built a house in the Sims (or you used SimCity 4 to create maps for The Sims 2), you've got the basics down for building a new community, allowing players to jump in and start making a new adventure for their Sims and for other players to enjoy. Of course, this is only the tip of the iceberg, as advanced designers will have the options to include their own created textures from external programs and tweak every individual pixel, resulting in truly unique worlds. Alternatively, players can take the pre-existing communities of Sunset Valley and Riverview and manipulate the terrain, lots and other items to make their own unique stamp on these maps. This is the exact same editor that the designers of The Sims 3 used to produce the game, and it will allow players to build and create any kind of world they want from scratch. While the program may be called The Create a World Tool – Beta, don't let that moniker fool you.
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